[ASH] Самый полный гайд по игре. (EN)

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Управляющий ASH
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Последнее редактирование:

AVG. Crepar

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If you’re reading this, mister mercenary, that means you have already understood the full might of Saxton Hale...
...Well, or you were HIM, but you’ve been beaten down by a bunch of psychos, I mean mercenaries! They’re called like that, right?
What-what? You haven’t felt the punch of some hairy australian? Do you just want to know more? Right... Okay, let’s get to it.​

ADVANCED SAXTON HALE ([ASH] for short)
Brief introduction:
This is a global modification in which mercs are forced to work together in one team against one of the bosses. The main objective is to kill aforementioned boss (or capture the point). Boss’ objective is the same – to kill all mercs who are standing in his/her way (or defend the point). This modification is a major revision and rebalance of “VS Saxton Hale” modification, that means lots of alterations came from there, but let’s go from point to point.

Gameplay:
Gameplay itself plays on “Arena”, “King of the Hill” and “VS Saxton Hale” maps. Respawn is disabled – so think twice before you try to kill yourself. You also can’t change your team to opposite one. One of the players is chosen to be the boss, after which the round begins. Boss, like players, has access to superhuman abilities like super-jump, special ability and extraordinary fist damage. Depending on boss himself/herself and players’ equipment gameplay itself is affected. For instance, the Agent can resurrect dead enemies to serve under his will etc.

The first round of the map is always a classic Arena experience. Try not to get yourself killed, outsider!

Glossary:
[VSH] - Versus Saxton Hale
[ASH] - Advanced Saxton Hale
[LMB] – left mouse button
[MMB] – middle mouse button
[RMB] – right mouse button
sec. – 1 second
HP - Hit Points – health
Brave Jump – alternate name for bosses’ super-jump
Rocket Jump – knockback caused by rocket
Grenade Jump – knockback caused by grenade
Sticky Jump – knockback caused by sticky bombs
Flare Jump – knockback caused by Flare Gun or Detonator (Scorch Shot one doesn’t qualify)
[Vanilla] – the weapon/tool is unchanged from regular TF2 parameters.

Boss abilities:
Saxton Hale
Huge Damage:
your melee weapon deals 201.5 point of damage
Super-jump: look up and hold [RMB]. If you hold [RMB] longer, then the boss will jump higher. You can also hold CTRL instead of [RMB] to perform a brave crouch jump.
Rage: perform a taunt or call a medic to activate rage. In rage you will get less damage and all players nearby will be either stunned or scared to the point where they can’t use their weapons. Rip and tear with no concern!
Special ability "Shield": hold the reload button to activate shield. In shield mode knockback caused by every source of it is nullified and you gain the Battalion’s Backup-like effect (immunity to crits and major damage reduction). Special ability lasts for 12 seconds.
Weighdown: you can’t get to the ground for some reason for too long? Don’t worry, just look down and press the CTRL button to quickly plummet to the ground level.
Heavyweight: jump on heads of your foes to deal 3.1x of your own falling damage. Most likely it will ensure that you break their skulls.
Speed balance: Less remaining health = more movement speed.
Health balance: If round begins with more players, then boss max health will also increase.
Melee damage reduction: players that are under effect of boss rage will get 50% less damage from said boss.

Horseless Headless Horsemann Jr.
Huge Damage:
your melee weapon deals 201.5 point of damage
Teleportaion: look and and hold [RMB]. Release [RMB] when your teleportation meter is filled by 100% while also continuing to look up. You will instantly teleport to one of surviving players, but you also will be stunned for 3 seconds. CRTL teleportation also works.
Wall Climb: hit a wall with [LMB] to perform a wall climb. You can perform this ability an infinite amount of times.
Rage: perform a taunt or call a medic to activate rage. In rage you will get less damage and all players nearby will be either stunned or scared to the point where they can’t use their weapons. Trick of treat?
Spell "Teleport" (Codename: Tactical Landing) [3 kills required]: press the reload button to throw a fireball which explodes on contact with surface, dealing damage to players, and will instantly teleport you to place where it collided with the surface.
Spell "Meteor Strike" (Codename: Airstrike) [4 kills required]: press the reload button to throw a fireball which causes a explosive meteor storm around the place where it hits. Meteors kill players instantly on impact (exceptions: damage nullifiers or reductors, like Medic’s Ubercharge)
Spell "Energyball" (Codename: Magnetic Sphere) [5 kills required]: ]: press the reload button to throw a big but slow energyball, which attacts players into itself, while dealing considerable damage.
Weighdown: you can’t get to the ground for some reason for too long? Don’t worry, just look down and press the CTRL button to quickly plummet to the ground level.
Heavyweight: jump on heads of your foes to deal 3.1x of your own falling damage. Most likely it will ensure that you break their skulls.
Speed balance: Less remaining health = more movement speed.
Health balance: If round begins with more players, then boss max health will also increase.
Melee damage reduction: players that are under effect of boss rage will get 50% less damage from said boss.
- Boss can't perform super-jump.

Easter Bunny
Huge Damage:
your melee weapon deals 201.5 point of damage
Super-jump: look up and hold [RMB]. If you hold [RMB] longer, then the boss will jump higher. You can also hold CNRL instead of [RMB] to perform a brave crouch jump.
Rage: perform a taunt or call a medic to activate rage. In rage you will get less damage and all players nearby will be either stunned or scared to the point where they can’t use their weapons. Easter Bunny will also be forced to use a 50-shot egg launcher which chaotically launches explosive eggs which damage players unlucky enough to be near the Bunny.
Special ability "Flashbang Grenade": press the reload button to get a special egg launcher with one shot. The egg will flash every player screen in its explosion radius as long as it deals even 1 damage to them (Medic’s Ubercharge nullifies this effect if activated BEFORE the explosion)
Weighdown: you can’t get to the ground for some reason for too long? Don’t worry, just look down and press the CTRL button to quickly plummet to the ground level.
Heavyweight: jump on heads of your foes to deal 3.1x of your own falling damage. Most likely it will ensure that you break their skulls.
Speed balance: Less remaining health = more movement speed.
Health balance: If round begins with more players, then boss max health will also increase.
Greater jump height: Easter Bunny’s regular jumps are higher than other bosses’. Don’t get too cocky when you try to get away with your jumping.
Melee damage reduction: players that are under effect of boss rage will get 50% less damage from said boss. Note that it is a MELEE damage reduction – Easter Bunny’s explosive eggs still deal the same amount of damage as before.
- You can’t directly attack your foes while under the effects of rage.

Christian Brutal Sniper:
Huge Damage:
your melee weapon deals 201.5 point of damage
Super-jump: look up and hold [RMB]. If you hold [RMB] longer, then the boss will jump higher. You can also hold CNRL instead of [RMB] to perform a brave crouch jump.
Rage: perform a taunt or call a medic to activate rage. In rage you will get less damage and all players nearby will be either stunned or scared to the point where they can’t use their weapons. Right after using the ability you get the Hunstman (the bow). Amount of arrows you get is dependent on the number of players still alive. You can use the bow until it runs out of ammo.
Special ability "Disease": press the reload button to activate this ability. If one of mercenaries is close enough to you, he will get an infection, which will weaken him every second. If he tries to approach other mercenaries, they will get sick too. You can infect someone in a timespan of 10 sec., the infection itself lasts for 20 sec., dealing 160 damage total. Beware – Medic’s Ubercharge instantly cures the infected person.
Weighdown: you can’t get to the ground for some reason for too long? Don’t worry, just look down and press the CTRL button to quickly plummet to the ground level.
Heavyweight: jump on heads of your foes to deal 3.1x of your own falling damage. Most likely it will ensure that you break their skulls.
Speed balance: Less remaining health = more movement speed.
Health balance: If round begins with more players, then boss max health will also increase.
Melee damage reduction: players that are under effect of boss rage will get 50% less damage from said boss.
- Rage stun range is smaller than other bosses’ one.

Vagineer:
Huge Damage:
your melee weapon deals 201.5 point of damage
Super-jump: look up and hold [RMB]. If you hold [RMB] longer, then the boss will jump higher. You can also hold CNRL instead of [RMB] to perform a brave crouch jump.
Rage: perform a taunt or call a medic to activate rage. In rage you will get an Ubercharge and all players nearby will be either stunned or scared to the point where they can’t use their weapons. If pyro attempts to airblast you, he will consume more fuel to airblast and you will get a bonus time for your Ubercharge.
Special ability "Grapple": press the reload button to activate a grapple. It is avaliable for 20 sec. Grapple allows to pull yourself to any object while also gaining immunity to knockback. If grapple hits a player, a severe bleeding will incur. But be careful, he can still attack. Also don’t attach to Ubercharged players to avoid lots of damage to yourself.
Weighdown: you can’t get to the ground for some reason for too long? Don’t worry, just look down and press the CTRL button to quickly plummet to the ground level.
Heavyweight: jump on heads of your foes to deal 3.1x of your own falling damage. Most likely it will ensure that you break their skulls.
Speed balance: Less remaining health = more movement speed.
Health balance: If round begins with more players, then boss max health will also increase.

The Agent:
Big Damage:
your melee weapon deals 60 damage and can perform a backstab. Also it has a damage multiplier against buildings.
Super-jump: look up and hold [RMB]. If you hold [RMB] longer, then the boss will jump higher. You can also hold CNRL instead of [RMB] to perform a brave crouch jump.
Rage: perform a taunt or call a medic to activate rage. In rage you will get less damage and all players nearby will be either stunned or scared to the point where they can’t use their weapons. After activation of rage one of your fallen enemies will be summoned as a hologram. The hologram looks just like you, but can use the Ambassador along with knife and sapper. It only has 400 HP, but the radius required for cloaking is also smaller.
Special ability "Bomb": press the reload button to activate this special ability. It activates after 3 sec. and lasts for about 9 sec. While with the bomb, get close to one of players to place it on him. Press the reload button again to obliterate the victim. Resulting explosion kills the victim and also severely damages any players nearby. Medic’s Ubercharge protects from Bomb.
Cloaking: when far enough from your foes you will automatically cloak.
Sapper: your sapper is one hell of a building destructor. It gains a bonus to destroying buildings.
Sound decoy: press [MMB] to produce a whistle to distract enemies with the sound.
Weighdown: you can’t get to the ground for some reason for too long? Don’t worry, just look down and press the CTRL button to quickly plummet to the ground level.
Heavyweight: jump on heads of your foes to deal 3.1x of your own falling damage. Most likely it will ensure that you break their skulls.
Speed balance: Less remaining health = more movement speed.
Health balance: If round begins with more players, then boss max health will also increase.
- If you’re not going for a backstab, the damage is significantly lower than any other boss.
- Rage stun range is smaller than the other bosses’ one.


Mini-Saxton Hale [Secret boss]
Big Damage:
your melee weapon deals 105 damage.
Super-jump: look up and hold [RMB]. If you hold [RMB] longer, then the boss will jump higher. You can also hold CNRL instead of [RMB] to perform a brave crouch jump.
Rage: perform a taunt or call a medic to activate rage. In rage you will get less damage and all players nearby will be either stunned or scared to the point where they can’t use their weapons. Rip and tear with no concern!
Special ability "Shield": hold the reload button to activate shield. In shield mode knockback caused by every source of it is nullified and you gain the Battalion’s Backup-like effect (immunity to crits and major damage reduction). Special ability lasts for 12 seconds.
Small size: you can get to the places nobody else can. Also you can’t be seen as clearly.
Super Speed: your movement speed is higher than any other bosses’ speed.
Weighdown: you can’t get to the ground for some reason for too long? Don’t worry, just look down and press the CTRL button to quickly plummet to the ground level.
Heavyweight: jump on heads of your foes to deal 3.1x of your own falling damage. Most likely it will ensure that you break their skulls.
Speed balance: Less remaining health = more movement speed.
Health balance: If round begins with more players, then boss max health will also increase.
- Deals less damage than majority of other bosses.
- Less HP than any other boss.
- Major increase in knockback from every damage source.

Class changes:
Scout
[VSH] – Bosses wll automatically restore rage meter to 100% when only scouts remain alive.

PRIMARY:
Scattergun:

[Vanilla]

Force-A-Nature:
[Vanilla]

Shortstop:
[Vanilla]

Soda Popper:
[ASH] + Deal damage to the boss to fill an “Evasion” meter. When activated, this ability significantly lowers damage received from the boss and teleports the user every time the hit is taken. After 7 seconds, the user is teleported to the spawn point.
[ASH] – “Hype” meter removed.


Baby Face’s Blaster:
[ASH] + This weapon is permitted!

[ASH] + Deal damage to the boss to fill an “Acceleration” meter. When activated, the user gets a significant speed boost. Lasts for 5 sec.
[ASH] + Movement speed penalty is removed.
[ASH] – Passive “Speed” meter is removed.

Back Scatter:
[ASH] + Every mini-crit is converted to a crit.

[ASH] + A chance to slow down the boss on hit.

SECONDARY:
Pistol:
[VSH] + Every shot is mini-crit boosted.


Winger:
[VSH] + Every shot is mini-crit boosted.
[ASH] + +35% damage bonus


Pretty Boy’s Pocket Pistol:
[Vanilla]

Flying Guillotine:
[ASH] + On Hit: stuns the boss for 2 sec.
[ASH] + On Hit: Boston Basher’s ability is charged slightly.
[ASH] – On Hit: no crit bonus.


Bonk! Atomic Punch:
[ASH] + This weapon is permitted!


Crit-A-Cola:
[Vanilla]

Mad Milk:
[ASH] + On Hit: slows boss.


MELEE:
Bat:
[ASH] + +20% damage bonus.


Sandman:
[ASH] + Ball stun is fully restored.


Candy Cane:
[VSH] + On Hit: produce a small medikit.


Boston Basher:
[ASH] + Deal damage to the boss with Boston Basher to gain “Invulnerability” meter. When activated, it confers full crits, invulnerability and rage immunity to the Scout for 6 sec.


Sun-on-a-Stick:
[ASH] + Deal damage to the boss with Sun-on-a-Stick to ignite him.
[ASH] + +25 max HP.


Atomizer:
[ASH] + This weapon is permitted!


Wrap Assassin:
[ASH] +You can throw 12 balls instead of 1.


Soldier
PRIMARY:
Rocket Launhcer:
[VSH] + On Direct Hit: completely nullifies any boss momentum.


Direct Hit:
[VSH] + Guaranteed hit on hitting boss in the air
[ASH] + Double airshot stuns the boss for 4 sec. Produces a “Machina penetration” sound


Black Box:
[ASH] +On Hit: gain up to +30 HP.


Rocket Jumper:
[VSH] – This weapon is prohibited!


Liberty Launhcer:
[Vanilla]

Cow Mangler 5000:
[ASH] + On Hit: Charged shot stuns the boss.


Beggar’s Bazooka:
[ASH] + 25% faster reload.

[ASH] + +150% clip size.
[ASH] + Can’t be overfilled with rockets as before.
[ASH] - -15% damage penalty.


Air Strike:
[VSH] + Every 300 damage give +1 rocket to clip size.

[ASH] + Every 5 seconds 1 rocket is regained.
[ASH] + +50% clip size.

SECONDARY:
Shotgun:
[ASH] + Mini-crit boosted.


Reserve Shooter:
[ASH] + Crit boosted for boss in the air.
[ASH] + Increased weapon switch speed.
[ASH] - -30% firing rate penalty.


Buff Banner:
[Vanilla]

Gunboats:
[VSH] + Significantly less damage from Rocket Jumps.

[VSH] + 90% falling damage reduction.

Battalion’s Backup:
[VSH] +Battalion’s Backup shield is much more effective at damage reduction


Concheror:
[Vanilla]

Mantreads:
[VSH] + The wearer gets extra damage for landing on a boss.
[ASH] – Doesn’t give Rocket Jump height increase.


Righteous Bison:
[ASH] + Crit boosted.


B.A.S.E. Jumper:
[Vanilla]

Panic Attack:
[ASH] + Mini-crit boosted.


MELEE:
Shovel:
[ASH] + +20% damage bonus.


Equalizer:
[ASH] + A hidden special ability is added. If enough damage has been dealt to the boss by the time the Soldier and boss remain alone, it activates, instantly restoring health and raising max HP to 425 HP.
[ASH] – Feedback effect: if not enough damage has been dealt to the boss then max HP is reduced to 125 HP.
[ASH] - -50% damage penalty.


Pain Train:
[ASH] + +166% damage bonus for first 4 attacks.


Half-Zatoichi:
[ASH] + On Hit: restore 100 HP.
[ASH] - -50% swing rate penalty.


Disciplinary Action:
[ASH] + On Hit: gain speed increase for 20 sec.


Market Gardener:
[VSH] + If boss is hit during a Rocket Jump, a backstab-esque damage is dealt


Escape Plan:
[ASH] + “No healing” attribute restored as a weapon’s mod. Hold the [RMB] for 4 sec. to activate the mod.


Pyro
[VSH] – Airblast instantly recharges about 4,33% of boss rage meter.

PRIMARY:
Flame Thrower:
[ASH] + +15% damage bonus.


Backburner:
[ASH] + Airblast power is significantly higher.
[ASH] + The wearer regains 40 fuel every 5 seconds.
[ASH] – Consumes 100 fuel for airblast.
[ASH] – Impossible to gain ammo from dispensers while this weapon is selected.


Degreaser:
[ASH] + Consumes only 20 fuel for airblast.


Phlogistinator:
[VSH] +The MMMPH scale gives a significant damage reduction in addition to crits.


Dragon’s Fury:
[Vanilla]

SECONDARY:
Shotgun:

[Vanilla]

Reserve Shooter:
[ASH] + Mini-crit boosted.

[ASH] + 4 ammo in clip instead of 3.
[ASH] + +50% reload time bonus.
[ASH] + +30% firing rate bonus.
[ASH] + On Hit: 30% chance to slow down the boss.
[ASH] – No random critical hits.

Flare Gun/Detonator:
[ASH] + +25% damage bonus.
[VSH] + Can perform Flare Jump which is as effective as a Rocket Jump.


Manmelter:
[ASH] + Can instantly recover a stunned player with [RMB]. Can’t be used on oneself. After recover the weapon is unavaliable for 5 seconds.

[ASH] + Gives the ‘Second Chance’ ability. It either fills automatically or gets +25% charge after a successful stun recovery. When the meter is full, when amount of HP reaches 0 HP, pyro will be respawned at the spawn points with full HP and ammo.
[ASH] + Stun recover gives 20 fuel.
[ASH] – Stun recover doesn’t work on other pyros.

[ASH] – ‘Second Chance’ is a second chance, not the third etc. so it won’t work anymore in the round
[ASH] – Prolonges time when the wearer is stunned by 30%.

Scorch Shot:
[Vanilla]

Panic Attack:
[ASH] + Mini-crit boosted.


Thermal Thruster:
[Vanilla]

Gas Passer:
[Vanilla]

MELEE:
Fire Axe:
[ASH] + +20% damage bonus.


Axtinguisher:
[ASH] + If boss is hit during a Flare Jump, a backstab-esque damage is dealt.


Homewrecker:
[ASH] + On Hit: stuns boss for 0,7 sec.
[ASH] – Boss which has been stunned with this weapon three times in a row has stun immunity for 3 sec.
[ASH] - -30% damage penalty.


Powerjack:
[Vanilla]

Back Scratcher:
[Vanilla]

Sharpened Volcano Fragment:
[Vanilla]

Third Degree:
[VSH] +On Hit: +10% Ubercharge for healing Medic. The Ubercharge is shared between Medics if there are several Medics healing the Third Degree Pyro.
[ASH] +/- On Hit: if boss rage meter is full, the rage is force activated.


Neon Annihilator:
[ASH] + +30 max HP.
[ASH] + Falling damage immunity.
[ASH] - -66% healing from all sources.

[ASH] - -70% damage penalty.
[ASH] – Can’t remove sappers anymore.

Hot Hand:
[Vanilla]

Demoman
[VSH] + Shields give mini-crits for primary weapons and protect from 1 successful hit from boss. After the hit the shield self-destructs until the end of round unless specified otherwise.

PRIMARY:
Grenade Launcher:

[Vanilla]

Loch-n-Load:
[ASH] +Double airshot stuns the boss for 6 sec. Produces a “Machina penetration” sound.
[ASH] + +25% clip size
[ASH] - -10% damage penalty.


Ali Baba’s Wee Booties:
[ASH] + 50% damage reduction from Sticky Jumps.
[ASH] – No longer give speed bonus.


B.A.S.E. Jumper:
[Vanilla]

Iron Bomber:
[ASH] + Added fire mod cycling througn [MMB].

[ASH] + "Spray" fire mod added.
[ASH] +"Spray"shoots 4 grenades at once in the same direction with slight deviation, covering local area.
[ASH] + "Charge" fire mod added.
[ASH] + "Charge" shoots 4 grenades at once at one point.
[ASH] + "Queue" fire mod added.
[ASH] + "Queue" shoots up to 4 grenades at one point.
[ASH] - -50% damage penalty.


SECONDARY:

Stickybomb Launcher:
[Vanilla]

Chargin’ Targe:
[ASH] + After successful hit from boss the shield explodes, dealing 455 damage.
[ASH] – 0,35 sec. decrease in charge duration.


Sticky Jumper:
[VSH] – This weapon is prohibited!


Splendid Screen:
[Vanilla]

Tide Turner:
[Vanilla]

Quickiebomb Launcher:
[ASH] + 25% reload speed bonus.
[ASH] + 50% fire rate bonus.
[ASH] – Sticky bombs self-destruct after 2 seconds.
[ASH] - -30% damage penalty.


MELEE:
Bottle:

[Vanilla]

Eyelander:
[VSH] +On Hit: 1 head is added to overall counter of heads, giving +15 HP and some increase in speed. 5th head and further has no effect
[ASH] - -30% damage penalty.


Scotsman’s Skullcutter:
[VSH] + +80 max HP.


Pain Train:
[ASH] + +166% damage bonus for first 4 attacks (?).


Ullapool Caber:
[ASH] + On Hit: the wearer deals 1024 damage to the boss.
[ASH] – If the boss survives, the wearer dies immediately no matter what.


Claidheamh Mor:
[ASH] + 2.5 sec increase in charge duration.

[ASH] + Stun immunity.
[ASH] + +5 max HP.
[ASH] + +20% movement speed bonus.

Half-Zatoichi:
[ASH] + On Hit: restore 100 HP.
[ASH] - -50% swing rate penalty.


Persian Persuader:
[ASH] + +5 max HP.

[ASH] + +20%.
[ASH] + Adds the “Size decrease” meter. Damage dealt fills the meter. After activation the wearer becomes very small and gains a damage reduction. After 10 seconds the wearer goes back to normal state OR teleports back to spawn if the place he is standing isn’t high enough for him.
[ASH] +/- “Ammo = health” attribute removed.
[ASH] - -50% swing rate penalty.


Heavy
PRIMARY:
Minigun:

[Vanilla]

Natascha:
[ASH] + On Hit: the wearer gets +3 HP.

[ASH] + The wearer regains 10 ammo every 5 seconds.
[ASH] + Adds the “Evacuation” meter. Damage dealt fills the meter. After activation the wearer Is teleported to spawn point.
[ASH] – The weapon no longer slows enemies on hit.

[ASH] - Medic healing is prohibited while this weapon is equipped.
[ASH] – Dispenser doesn’t give ammo while this weapon is equipped.

Brass Beast:
[ASH] + +100 max HP.

[ASH] + +50% max ammo.
[ASH] + Adds the “Gravity shield” meter. Damage dealt fills the meter. After activation the wearer is invulnerable, gains knockback immunity and reduced gravity for 12 sec.
[ASH] – Only Medic’s Ubercharge can give crits to the Brass Beast, nothing else.

[ASH] – No random critical hits.
[ASH] - -15% damage penalty.
[ASH] – You can’t use weapons while under the gravity shield.

Tomislav:
[ASH] + No movement speed penalty while the weapon is “spinning” or shooting.
[ASH] + Adds the “Acceleration” meter. Damage dealt fills the meter. After activation this powerup significantly accelerates the wearer for 7 sec.
[ASH] - -35% damage penalty.


Huo-Long Heater:
[ASH] + Consumes 3 ammo/sec. instead of 6 ammo/sec.

[ASH] + +25% max ammo.
[ASH] + On Hit: ignites the boss.
[ASH] + Stun immunity.
[ASH] + Adds the “Crit” meter. Damage dealt fills the meter. After activation this powerup guarantees crits for 12 sec.
[ASH] - -15% damage penalty.

[ASH] – No random critical hits.
[ASH] - Medic healing is prohibited while this weapon is equipped.
[ASH] – Dispenser doesn’t give ammo while this weapon is equipped.

SECONDARY:
Shotgun:
[ASH] + Crit boosted.


Family Business:
[ASH] + Crit boosted.


Sandvich:
[Vanilla]

Dalokohs Bar:
[ASH] – This weapon is prohibited!


Buffalo Steak Sandvich:
[ASH] + When used, boss bounces up if he is close enough to the heavy until the effect is over.


Panic Attack:
[ASH] + Crit boosted.


Second Banana:
[Vanilla]

MELEE:
Fists:
[ASH] + +20% damage bomus.


Killing Gloves of Boxing:
[ASH] – This weapon is prohibited!


Gloves of Running Urgently:
[ASH] + Health drain has a positive effect: jumps are VERY SLIGHTLY higher.
[ASH] – While this weapon is active, the wearer loses 7 HP per second! Don’t use it on low health if you don’t know what to do!


Warrior’s Spirit:
[Vanilla]

Fists of Steel:
[ASH] + “Double damage from melee” attribute removed.

[ASH] + On Hit: the boss is sent in a random direction
[ASH] + +15% movement speed bonus.
[ASH] – Can’t be used while the wearer is stunned.


Eviction Notice:
[ASH] +On Hit: gives the wearer acceleration for 8 sec.


Holiday Punch:
[Vanilla]

Engineer
[VSH] + Every crit boost gives additional damage to sentry.
[VSH] +Sentry will deal mini-crit damage if the Engineer is healed by Medic.
[VSH] +Telefrag deals exactly 9001 damage to the boss.
[VSH] – When Engineer dies, sentry self-destructs as well.
[VSH] – Boss rage stuns the sentry and deals damage to all buildings caught in rage radius.


PRIMARY:
Shotgun:
[ASH] + Mini-crit boosted.


Frontier Justice:
[VSH] +Crit boosted when sentry detects the boss.

[ASH] + +50% reload speed bonus.

Widowmaker:
[ASH] +Consumes 15 metal for shot instead of 30.


Pomson 6000:
[VSH] +/- Permanently mini-crit boosted. This means no regular hits and no critical hits. Only mini-critical ones.
[ASH] + On Hit: the boss is sent in a random direction.


Rescue Ranger:
[Vanilla]

Panic Attack:
[ASH] + +40% damage bonus.
[ASH] – No mini-crits.


SECONDARY:
Pistol:
[ASH] + +60% damage bonus.
[ASH] + The wearer can move even when the round hasn’t even begun yet.


Wrangler:
[Vanilla]

Short Curcuit:
[ASH] + This weapon is permitted!

[ASH] + On Hit: slows boss down with 50% chance
[ASH] + On Hit: alternate fire slows boss down with 100% chance
[ASH] + Shortens time when the wearer is stunned by 30%.
[ASH] + Use this weapon on your or others’ buildings to get them operational while they’re stunned.

MELEE:
Wrench:
[ASH] + +200 max metal.
[ASH] + +20% damage bonus.


Gunslinger:
[ASH] + Regenerates 5 metal every 5 sec.

[ASH] + Sentry construction speed is increased by 350%.
[ASH] + +20% movement speed bonus.

Southern Hospitality:
[ASH] +/- Hitting a vertical wall causes the Engineer to bounce up at the price of getting bleeding.


Jag:
[ASH] + -100% damage on the owner.
[ASH] + Every sentry hit on the boss causes the latter to be marked for death (every hit is a mini-crit).
[ASH] + +300% sentry’s range
[ASH] + 30% less metal is spent on building dispensers and sentries.
[ASH] – Sentry damage is critically lowered.


Eureka Effect:
[ASH] + This weapon is permitted!
[ASH] + Teleport upgrade: it is now a two-way teleport. Beware, the Agent and his holograms can use this too!
[ASH] – You can’t teleport to your teleport or spawn point anymore


Medic
[VSH] + Every primary weapon gives X% Ubercharge on hit depending on the weapon.
[VSH] + +41% Ubercharge at the beginning of the round.
[VSH] + +31% Ubercharge after using Ubercharge.

PRIMARY:
Syringe Gun:
[ASH] + Mini-crit boosted.

[ASH] + +80% damage bonus.
[VSH] + On Hit: Gain +5% Ubercharge.


Blutsauger:
[ASH] + This weapon is permitted!

[ASH] + +60% max ammo.
[ASH] + +50% ammo clip size.
[ASH] + On Hit: +15 HP up to 65 HP overheal.
[ASH] + On Hit: Gain +1% Ubercharge.
[ASH] + “Health regeneration decrease” attribute is removed.

Crusader's Crossbow:
[VSH] + Crit boosted.

[VSH] + On Hit: Gain +15% Ubercharge.
[VSH] + +20% damage bonus.
[ASH] - -75% max ammo.

Overdose:
[ASH] + This weapon is permitted!

[ASH] + +10% fire rate bonus.
[ASH] + On Hit: Gain +6% Ubercharge.

SECONDARY:
Medi Gun/Kritzkrieg/Quick-Fix /Vaccinator:
[VSH] + Every uber is changed to a powered uber which gives invulnerability+crits.

[VSH] + 50% longer Ubercharge.

MELEE:
Bonesaw:
[ASH] + +15% damage bonus.
[ASH] + +20% swing rate bonus.


Ubersaw:
[VSH] + On Hit: Gain +25% Ubercharge.

[ASH] + +10% damage bonus.
[ASH] + Increased attack range.

Vita-Saw:
[ASH] + +99% Ubercharge in every beginning of a round.
[ASH] + +3% Ubercharge every 5 sec.


Amputator:
[ASH] + Adds the “Shield” meter. After activation the medic and every player in close proximity gains Battalion’s Backup-like damage reduction for 10 sec.
[ASH] - -80% damage reduction.


Solemn Vow:
[ASH] + Allows to see additional information on the boss (rage meter, special ability meter etc.)
[ASH] + Rage stun immunity.
[ASH] - -80% damage penalty.


Sniper
[VSH] + Every primary weapon has crit boosted damage.
[VSH] + Every melee weapon allows wall climbing for the price of health.
[ASH] + Adds the “Efficiency” meter. Every 3 successive consecutive shots gain +50% charge on “Efficiency” meter. After activation the MVM-style shield is produced right before Sniper’s face, protecting him from any projectiles, knocking up the boss and dealing minor damage to him. Exists for 10 sec.
[VSH] – Additional crit boosts don’t increase primary weapons damage.

[VSH] – If a melee weapon is selected, Sniper can’t be healed by a Medic.
[ASH] - -39% damage penalty on all primary weapons.

PRIMARY:
Sniper Rifle:
[VSH] + On Hit: marks the boss with an outline which can be seen through walls. Depending on the power of shot that hit depends the outline’s lifetime.


Huntsman:
[ASH] +/- “Efficiency” meter is filled by 25% every time an arrow hits the target and loses 5% every time an arrow is shot.


Sydney Sleeper:
[Vanilla]

Bazaar Bargain:
[ASH] + This weapon is permitted!

[ASH] + The last player alive isn’t glowing.
[ASH] + This weapon doesn’t glow when mini-crit or crit boosted.
[ASH] + +40% charge speed bonus.
[ASH] + Adds the “Transparent” meter. Every successful headshot turns the wearer invisible for 12 sec. Every scoped hit makes the wearer 15% more transparent but not more than 50% more transparent
[ASH] – “Headshot” meter is removed.
[ASH] – “Transparent” meter will automatically decrease if the boss is not being hit for more than 30 sec.


Machina:
[ASH] + Fully charged headshot when the boss is in air stuns him for 4 sec. Machina penetration sound is produced


Hitman’s Heatmaker:
[ASH] + +25% damage bonus on headshot.


Classic:
[ASH] + +15% movement speed bonus.

[ASH] + +20% fire rate bonus.
[ASH] + “Less damage on body hit” attribute is removed.
[ASH] – Instead of -39% damage penalty there is -59% damage penalty


SECONDARY:
SMG:
[VSH] + Crit boosted.


Cleaner’s Carbine:
[ASH] + On Hit: slows the boss down with 35% chance.
[ASH] + +100% accuracy bonus.
[ASH] - -30% fire rate penalty.
[ASH] – Crits replaced by mini-crits.


Jarate:
[ASH] + On Hit: reduces rage meter by 50%.


Razorback:
[ASH] + Blocks one successful hit from a boss, after which the shield self-destructs.


Darwin’s Danger Shield:
[VSH] + Adds a special incendiary SMG.
[ASH] + Regenerates 1 ammo for primary weapon every 5 sec.


Cozy Camper:
[ASH] + Adds a special SMG which can slow the boss down on hit.


MELEE:
Kukri:
[ASH] + +15% damage bonus.
[ASH] + +20% swing rate bonus.


Tribalman’s Shiv:
[ASH] + Falling damage immunity.
[ASH] + On Hit: turns the Sniper invisible for 6 sec. Every attack in invisibility ends it prematurely
[ASH] - -50% damage penalty.


Bushwacka:
[ASH] + Allows wall climbing without getting damage.
[ASH] + On Hit: 1% chance of dealing 39000 damage on the boss.
[ASH] – 5 consecutive wall climbing jumps max for 6 seconds.

[ASH] - -100% damage penalty (no damage at all).

Shahanshah:
[VSH] +/-Damage is dependent on max boss HP.


Spy
[VSH] + Every backstab deals a very high damage on the boss. S
[VSH] + Cloaking has a significant damage reduction.
[VSH] + Every weapon is mini-crit boosted.

PRIMARY:
Revolver:

[Vanilla]

Ambassador:
[ASH] + 155 HP damage on a headshot.
[ASH] + Adds the “Accuracy” meter. After activation every successful shot sends the boss back to the spawn point. Doesn’t work on shield-powered bosses. 8 sec. duration
[ASH] – Fires tracers while the “Accuracy” meter is active.


L’Etranger:
[ASH] - -150% accuracy penalty.


Enforcer:
[ASH] + +100% damage when the wearer is in disguise.
[ASH] + +20% damage when the wearer is not in disguise.
[ASH] - -150% accuracy penalty.


Diamondback:
[VSH] + Every successful backstab fills «Crit” meter.
[ASH] + 255HP damage on a shot which is “Crit-meter” boosted.


MELEE:
Knife:
[ASH] + +20% swing rate bonus.


Your Eternal Reward:
[VSH] + Reduced decloak and footsteps noise.
[VSH] – No disguise.


Conniver’s Kunai:
[VSH] + Backstab seriously overheals the Spy.

[ASH] + Backstab scares the boss.
[ASH] + Falling damage immunity.

Big Earner:
[VSH] + Backstab gives acceleration effect to the wearer.
[ASH] + Rage stun immunity while acceleration is active.


Spy-cicle:
[ASH] + Boss won’t be notified on a backstab.
[ASH] – Less backstab damage.


PDA:
Invis Watch:

[Vanilla]

Cloak and Dagger:
[ASH] + This weapon is permitted!
[ASH] + Infinite cloak meter.
[ASH] - +1 sec. to cloaking time
[ASH] – Consumes the wearer’s HP if he/she is way too long in cloaking.


Dead Ringer:
[VSH] + Damage reduction is much higher than on regular Invis Watch.

[ASH] + Can be force-used. Hold [RMB] to prematurely activate the Dead Ringer.
[ASH] + +50% cloak meter regeneration bonus.

PDA 2:
Sapper:
[ASH] + Regenerates 1 ammo every 5 sec.
[ASH] – Doesn’t work while the wearer is cloaked.


Red-Tape Recorder:
[ASH] + Regenerates 1 HP every second.
[ASH] - Doesn’t work while the wearer is cloaked.


Cheats:

Just a little warning!
Some cheats can be typed only when you are alive and on mercenaries’ team.
Cheats can’t be typed when the round is over or it has not begun yet.
Every cheat can be used only once on the map.


  • IDDQD: a text message text "Your memory serves you well!" is displayed. You have HUGE guts!
  • AEZAKMI: a text message text "Your memory serves you well!" is displayed. Also no police from Las Venturas will be on your tail ever again!
  • SV_CHEATS: a text message "Are you sure that it should be written in the chat?" is displayed.
  • MOOTANGO: plays the "Moo" sound
  • SEEMAN: plays the "See?" sound
  • HOTNIGHT: activates friendly damage after the round is over. Want to show your teammates some firework fun?
  • NEEDADISPENSERHERE: Turns scout in a moving dispenser colored in his team’s color. 80% movement speed penalty. Weapons can’t be used.
  • ULLAPOOLWAR: Every non-boss player becomes a demoman with Ullapool Caber instead of their melee weapon! Use this to piss off tryhards!
  • BUSHMANRULES: Every non-boss players become snipers armed only with Bushwacka! Use this to piss off tryhards!